Mobile Islands

The Danger of Mobile Islands

As most of us have experienced first-hand, 2011 brought about a sea change migration of user traffic from online to mobile. This sea change was evident in the fourth quarter numbers recently announced by Apple, Google, Amazon and Samsung amongst others in terms of both the unit shipments of smart phones and tablets and the unit downloads of applications accompanying the devices. In parallel, we are also witnessing a massive global ecosystem being built around all things mobile from accessories for the devices to content for consumption across the devices to data plans and service bundles to access the networks and clouds supporting the underlying user engagement on the devices. (more…)

The Convergence Network

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If the past 12 months have shown us anything, it is that we cannot overstate the importance of mobile innovation at this point.  We are no longer at risk of exaggerating what a transformative, integral, powerful, world-altering agent it truly is.   2011 proved that Mobile is here to fuel every aspect of our current generation with perhaps the most rapidly-evolving technology the world has ever seen.  The fruits of our collective imaginations have led to this point, where we are able to stand back for the first time – as an industry and as consumers – to envision a future with products that will both redefine and improve the way we conduct our daily lives. (more…)

CES 2012 – Multi-Screen Engagement

Phunware - Qualcomm - AllJoyn CES 2012

Phunware Demonstrates Fully Synchronized Companion Viewing Using Qualcomm Innovation Center’s AllJoyn Peer-to-Peer Technology on Snapdragon-Based Smart TV Platform

The Future of Multi-Screen, Multi-Device Engagement Now on Display

LAS VEGAS, NEVADA, JANUARY 10, 2012
–Phunware, Inc., the leader in enterprise branded mobile application infrastructure and experiences, announced today that they will showcase a unique multi-screen television and tablet experience that leverages Qualcomm Innovation Center, Inc. (QuIC)’s AllJoyn™ peer-to-peer, proximity-based, device-to-device, communications technology running on a Snapdragon™-powered smart TV platform, along with Phunware’s Hip Hop Official original programming content and brandME™ branded mobile experience framework, during the 2012 International CES from January 10 – 13. (more…)

Mobile Content & Advertising

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The quest to create a perfect system for video content integration and interactivity on mobile is well under way. Developers, mobile operators, advertisers, media companies, content providers and small independent publishers are all taking part. Everyone is pushing each other, demanding more from one another, forming what many companies who specialize in mobile hope will resemble a unified (dare I say it?) “standard” for video content consumption. Furthermore, the hope is that this standard will look very much like what broadcast television standards are today – complete with proper encoding and formatting processes that deliver a certain level of quality, targeted advertisements and a wide range of channels that will soon emerge as full-fledged mobile television networks all vying for users’ attention to the latest “primetime” mobile series. Who knows? There may even be a mobile “sweeps” month in the works as we speak.

As devices become smarter and more intuitive, so will the programming. The age-old adage of “Content is King” is already reclaiming its crown as the ruler of the mobile airwaves. Back in 1996, Bill Gates predicted, “Content is where I expect much of the real money will be made on the Internet, just as it was in broadcasting.” And here we are, just fifteen years later, touting that same mantra on the mobile side, living through the next great phase in humanity’s ever-evolving fascination with moving pictures. Only this time, it’s the viewer that’s on the move, and the content needs to keep pace.

It is expected that video consumption will near 700 billion minutes by 2015, which advertisers are certainly seizing on. With faster loading times, more robust connectivity and a public that is now beyond the early educational years of mobile, video will soon become the preferred method of receiving information across mobile, just as it did online. And it will be driven by YOU – the average citizen whose appetite for a more personal, customized experience will create a crescendo.

Users expect more, and we as an industry must provide it. For instance:

  • Increase the quality of how we produce. We must produce specifically for mobile, not simply take what works on television and regurgitate it here.
  • Create platforms on mobile like YouTube that will revolutionize the industry – and make it an engine for self-creation, self-expression and global interactivity. Not to mention monetization unlike the medium has seen before. Just remember what YouTube has done for Google Ad networks.
  • Make content that invites and triggers responses from users.
  • Mobile phones will soon replace remote controls, making these devices not just the “end” to our users’ tastes, but the “means” as well.
  • Mobile phones will also soon become a full-functioning television studio for users to showcase their own talents, so we should be ready to embrace them, or compete with them.
  • When we first started to play in the mobile space, we were way ahead of our time. We were one of the few companies leading the way in a medium that allowed what traditional television could not: untethered consumer viewing. The ability of people to engage the content they want, when they want it, wherever they are was (and remains) nothing less than revolutionary.

    But like every revolution, there were challenges. And for us, these challenges boiled down to content and production costs, distribution and delivery, audience tracking, and the 600 pound gorilla: monetization!

    We solved these challenges. So well in fact that we now have hundreds of millions of video views, we are on hundreds of devices, we know exactly who is watching us, and we’ve launched successful campaigns that have led to millions of targeted brand impressions across multiple platforms.
    Content and production costs we figured out: find creative young talent with something to say and give them a place where they could run wild. In exchange for their content, they got a platform. Think Roger Corman, or Mickey Rooney and Judy Garland “putting on a show!” — but with some serious technical geekdom thrown in.
    Speaking of tech geeks, ours, and I use that term with TREMENDOUS respect and affection, figured out the distribution and delivery of the bazillion smart and feature phones, websites, and pad devices. They didn’t just figure it out. They nailed it. And because of them, Phunware has ShoBot, a distribution system that can deliver a single piece of video content to an infinite number of platforms in the same number of specs – simultaneously.

    But perhaps the greatest things about what we do, aside from creating killer content and inventing an economical and seamless distribution system is that we can track who our viewers are and monetize them better than anyone else.

    We do this because every time someone downloads a mobile app or one of our awesome, specifically-targeted music channels, we learn who our viewers are, what they watch, how long they watch, what time of day they watch and if they’re coming back to watch again and again. And being able to track your viewers this closely provides advertisers with:

    The Perfect Platform To Reach A Targeted Demographic!otoshop

    Think about it! For years, advertisers have been working in the broadcast medium, casting a wide net and spending big dollars to reach the most vital demographics. It’s a hit or miss proposition because traditional broadcast campaigns are geared to the people advertisers and programmers “think” are watching. But in the on-demand, easily-trackable world of mobile, we know. So we can deliver an advertiser’s specific message directly to their targeted demographic; a message that will always be waiting when the viewer selects content, that costs little or nothing to create (no expensive commercials that require production), that will be carried by a 15 second pre-roll or post roll, pop up banner or branded “bug” in the corner of the screen during the program, that can be sent to multiple platforms simultaneously for maximum impressions (and virtually no distribution costs), that doesn’t alienate the viewer by interrupting their experience and that delivers a greater ROI to the client.

    In short, we’re a great solution to anyone who wants to get their programming (and their message) to the right audience, with the greatest probability of successful engagement, and within the most sensible cost structure around.

    Yes, it’s a revolution. But it’s one in which everyone wins.

    And isn’t that the way it should be?

    PRAISE™ Mobile SDK Beta

    PRAISE SDK

    Beta Enrollment Now Available for Carrier Class Mobile Application Development Solutions and Tools

    AUSTIN, TEXAS, OCTOBER 27, 2011 – Phunware, the leader in enterprise branded mobile application infrastructure and experiences, announces the Phunware Private Beta Program for carriers, enterprises and application developers worldwide. PRAISE™ by Phunware currently powers tens of millions of mobile application downloads consuming billions of minutes of usage globally for the anytime, anywhere audiences of many of the largest and most recognizable brands in the world. PRAISE™ mobile infrastructure solutions and tools help carriers, enterprises and application developers manage and monetize their content, digital assets, audiences and communities worldwide.

    “Whether your headaches are operational in nature or monetization in nature, we will assist you with increasing your return on investment in mobile and the engagement underlying your users’ experiences by leveraging the infrastructure solutions and tools that we have built and used heavily across hundreds of our own original and branded mobile applications at transactional scale,” said Luan Dang, President and CTO of Phunware. (more…)

    Generation Now and Mobile Velocity Acceptance

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    We have all lived through some really interesting historic business and market cycles. Unfortunately each one has not necessarily taught us the lessons needed to succeed in the existing or imminent cycles that are either ongoing or ahead of us currently. I was fortunate to have lived in Silicon Valley from 1996-2001 and was able to witness first-hand both the boom and subsequent bust of the technology and Internet bubble.

    What struck me fifteen years ago during my time in Silicon Valley was the speed with which technology cycles changed. First it was Moore’s Law and the imminent changes I witnessed year over year in terms of processing / computing power and the associated cost / price that accompanied it. The velocity of this technology change and the product cycles that resulted from it were truly breathtaking. (more…)

    Phunware Buys GoTV Networks

    news_gotv

    Acquisition Positions Profitable and Debt Free Company as the Premier Global Provider of Branded Mobile Application Infrastructure and Experiences.

    Acquisition Positions Profitable and Debt Free Company as the Premier Global Provider of Branded Mobile Application Infrastructure and Experiences

    AUSTIN, TEXAS, JULY 12, 2011 – Phunware, the leader in enterprise branded mobile application infrastructure and experiences, announces today that it has acquired GoTV Networks, the industry’s largest mobile media network. The acquisition was unanimously approved by the Board of Directors for both companies and officially closed today. Through the acquisition, Phunware adds new offices in both Northern and Southern California, including San Francisco, Sherman Oaks (Los Angeles) and San Diego.

    “We are extremely excited to add GoTV Networks to the Phunware Phamily,” said Alan Knitowski, Chairman and CEO of Phunware. “Through this acquisition, we have accelerated our operational growth, strengthened our financial position and achieved critical mass on a global scale, including an array of customers and brands unparalleled in the industry.”

    Phunware’s representative customer list now includes the following key verticals and brands:

    • Education – allCanes (University of Miami), Cambridge, Discovery Education, William & Mary and US Education TV
    • Entertainment – Astrology Zone, Crackle (Sony), Discovery Communications (Discovery Channel Latina, DMAX, MythBusters and Tudiscovery), G4 (NBC Universal), Hitfix, MobiTV, National Geographic, Oprah, The Karaoke Channel, Univision and Young Hollywood
    • Internet – AllClearID.com, Bikini.com, HomeAway.com, Petfinder.com, PetsMD.com and YouSendIt.com
    • Music – Amplified Pop, ES Música, Hip Hop Official, LAMC, Lollapalooza, Revolver TV, Rock the Bells, SXSW and True Country
    • News – Daily News, Fox 7 WHDH Boston and Fox 7 WSVN Miami
    • Original Branded Programming – AEG, ASICS, Gibson, Johnson & Johnson, Lexus, Proctor & Gamble, Rolling Stone, Secret, Sesame Street, Tide and US Weekly
    • Retail – Cricket Communications, McDonald’s and User Friendly Media
    • Sports – Callaway Golf, ESPN, NASCAR, NFL, NHRA and Peter Jacobsen Sports
    • Travel – Animal Kingdom, Disney World, Epcot, Hollywood Studios and Universal Studios
    • Technology – AMD, AT&T, Freescale Semiconductor, HP, Nokia, Samsung, Sprint and Verizon Wireless

    Platform support includes Apple iOS, BREW, Google Android, HP / Palm webOS, Java, Microsoft Windows Mobile, Nokia Symbian, RIM Blackberry, Samsung Bada and WAP. Mobile and broadband video distribution includes Amazon, AOL, Apple iTunes, Babelgum, Bebo, Blackberry Application World, Boost Mobile, Cricket, Daily Motion, Google Android Marketplace, Handmark, Joost, Meta Café, MSN, MySpace, Pocket Gear (Handango), V CAST and YouTube. Carrier distribution includes AT&T, LEAP Wireless, Sprint, T-Mobile, Verizon Wireless and Virgin Mobile.

    Phunware’s mobile experience portfolio now exceeds 150 applications in more than 100 countries and 4 languages. Application users within this portfolio have downloaded tens of millions of applications, consuming billions of minutes (or thousands of years) of App engagement, on its mobile experience platform.

    Siemer & Associates was advisor to GoTV Networks on the transaction, while Phunware was self represented.

    About Phunware, Inc.
    Phunware creates brandME™, the best and most powerful branded mobile experiences in the world, along with PRAISE™, the global industry standard for bulletproof mobile application infrastructure. Phunware leads the mobile application revolution globally and is reinventing the mobile application experience for the benefit of consumers everywhere. Phunware has introduced category defining applications that challenge the outer limits of the best mobile devices on Earth and is defining the future standard for mobile application experiences. Visit us at www.Phunware.com.

    About GoTV Networks, Inc.
    GoTV Networks enables media owners and brands to deliver compelling, personalized, highly engaging content experiences through feature-rich smart applications distributed to the widest audience possible. Visit us at www.goTVnetworks.com.

    Contact:
    Melissa Anthony
    anthonyBarnum Public Relations
    Ph: (512) 619-9454
    Melissa@anthonybarnum.com

    “Push the edge or die.”

    HTC EVO 3D

    “Push the edge or die.” The saying ought to be on a flag flying high above every company that comes to play in this industry. We are in a technological “X Games” where wheelies don’t cut it. You’d better have enough air to land a triple back flip and tag a flip wheel double on to the end for good measure. Then you better get back to the pit and start working on a quadruple.

    Yeah, we do live streams on mobile. A lot of them. We’ve even rattled our teeth a couple of times early on. But eventually we got good enough to get bored with it.

    Just a few months ago, putting 3D content on a cell phone carried the highest degree of difficulty. And we nailed it, creating video and developing the key encoding solution for the debut of Sprint’s HTC Evo 3D phone at this year’s CTIA conference.

    If degree of difficulty wasn’t enough, we also tacked on a few style points, letting viewers leave the geeky cardboard glasses at home. 3D. On a phone. Without glasses. Sweet.

    In March, we moved on to high fives and chest bumps. Corona and Jack all around. Today, it’s a wheelie. And please don’t poke your eye out with that umbrella in your drink.

    A live 3D stream is the new holy grail … and the Travis Pastranas of tech are biffing … trying to squeeze all that data through a larger, but still not-yet-big-enough, pipe. They’re close, but not yet. So far nobody’s been able to quite stick the landing. But they will. Hell, we will.

    It will make us some money as people hire us for projects both epic and inane. Having Lady Gaga or the Super Bowl “pop out” of your mobile device or tablet will be a burly visual experience. In time, in very short time, however, the thrill will be gone and it will become just another wheelie. Something any six-year-old with brittle bone syndrome can feel safe in attempting and secure in pulling off.

    So why does it matter? Why all the noise about something that will flare like a supernova and fade faster than Lou Diamond Phillips’ career?

    It isn’t about entertainment. It never has been. Entertainment is part of the toolkit; a commodity created to keep people busy while we go back and take our lumps working on gnarlier moves.

    It matters because it’s proof that it can be done. It matters because it’s the next step … in TV (whatever that means these days), in communication and in the way that we share information, anytime and anywhere. Most importantly, it matters because it enhances the way we experience life. And it’s all about the experience – whether you’re getting big air or landing a crazy face-plant.

    First came the printing press, then the telegraph, then the telephone, then the radio, then the television, then the satellite, then the Internet and now the mobile devices. Each new development was better, faster and more impactful than the one before it. Every “point-whatever” upgrade makes it possible to more deeply engage both our world and each other, bringing us a more complete life experience than the legacy version we try to dump on eBay.

    Pushing the edge makes it possible for us, the grand “US”, to walk through time and space, providing an almost infinite number of people, places and ideas that we can visit or summon. In doing so, we are bigger, better, smarter and stronger. And we are incrementally closer to fully realizing the limitless potential that we are confronted with every day.

    It’s why we do what we do here at Phunware. It’s why we focus on the experience, not the feature sets, when developing our apps and stretching the limits of both our tech and creative teams alike.

    It’s why we’ll stick the landing of live 3D streams. It’s why we’re alive. And looking damn good on the highlight reel we might add.